None of my buttons would allow me to retreat from the blank blue above the menu. A game where fiddling with the atmospheric composition of a planet allows you to tweak the evolutionary prospects of a variety of eukaryotes is probably not what the gamer demographic at the time was looking for. I would love to see a real Sim Earth remake or sequel done with contemporary technology and design philosophy, but maintaining the same in-depth sandbox quality. This is exactly the kind of thing that Spore was lacking – any kind of granularity, any kind of feeling of simulation, to give its superficiality some weight and impact. SimEarth was more of a true simulation, than a game, meant to show the general public the core concepts behind the badly-named “Gaia Theory”. This has nothing to do with the planet being “alive”, but postulates that all Earth systems – its biosphere, atmosphere, hydropsphere, lithosphere, etc – are all interconnected, and affect one another. Sounds like common sense, but a lot of people have a hard time grasping this without lapsing into either incredulity, or mysticism (even though it should be common knowledge by now that the only reason we have an oxygenated atmosphere is because life itself made it, and is maintaining it as such.
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